XR is Having a Moment – Will Headsets Share the Spotlight?
Headsets, AR, VR and XR become the rage again.
Headsets, AR, VR and XR become the rage again.
New educational tools are incorporating curricula based on AI, gamification, AR and VR, and most interestingly, a collaboration that uses blockchain, token systems, and the creator economy. Here are three startups worth a look.
More than one third of the world's population plays video games. The Games for Change Festival spotlights how games can be a force for good.
The fallback definition of porn has been “I can’t define it, but I know it when I see it”. The definition of the metaverse may be “I’m in it, but I don’t know it.”
Avatars, navigation, security, the transportability of purchases and wallets, and what you can view with your VR headsets–it’s all completely dependent on which metaverse you visit. This is a real problem.
ReSpo.Vision, the startup out of Poland, is making waves in the sports data industry. Through computer vision and machine learning algorithms using only a single camera, it creates immersive VR and AR visualizations.
VRGlass offers immersive software and content that enables companies to create 3D environments within minutes.
Using new technologies is something every organization can benefit from, and the companies that are willing to adopt tech are more likely to outperform their competitors.
Facebook was designed to make real connections, under your real name, with other people. Now it invites us to leave the real world and escape into a construct of its own invention.