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Tag Index  /  Showing 1 - 4 of 4 results for “video games”

Education Media & Marketing Policy Tech Addiction

Spiritual Opium: China Limits Kids’ Online Gaming Time

Chinese officials unveiled tough new limits on the amount of time its young people can spend playing video games, calling them “opium for the mind.“  Let the experiment begin.   More

Arts & Culture Society

The Bleak Emotional and Social Premise of Pokemon Go

The original Pokémon television show stressed friendship and loyalty. So why does Pokémon Go feel more like digital dogfighting? Pumping Pokémon full of "stardust," caging them in pokeballs and only bringing them out again for combat: Pokémon GO offers a far bleaker narrative than previous iterations of the franchise. What does it mean when our technology starts to cast aside the standards of decency and morality we hold dear?   More

Arts & Culture Global Tech

Building a Universe in a Video Game

A tiny video game studio in England has reinvented the cosmos. The game No Man's Sky, set to be released this summer, uses procedural generation to create an entire explorable universe. Complete with 18 quintillion planets and all the geography and biodiversity to go with them, No Man's Sky pushes the limits of what a video game can be and what virtual simulation can achieve.   More

Learning

An Education in Computer Gaming

For nearly a decade, gaming has been touted as one of the next big trends in educational technology. At first, many dismissed the use of computer games as learning tools, but now both educational leaders and gaming companies are starting to take the idea seriously.   More