Partner Insights

Why Gaming Is Working in Higher Ed

As a planet, we spend 7 billion hours a week playing video and computer games, and about 5 million of us are playing an average of 45 hours a week. It is no surprise that...

Healthcare of the Future: Connected and Mobile

The U.S. healthcare industry has come a long way in recent decades in using telecommunication services to improve patient care. Sick or injured people in remote areas such as the South Pole and on cruise...

Mobile Payments At A Crossroads: What’s Taking So Long?

The reason you may soon leave your wallet behind is because your smartphone will take its place and become the repository for credit cards, coupons, loyalty cards—and cash. However, before that can happen, a mobile...

Open Online Courses: Higher Education of the Future?

I am "teaching" a MOOC, one of those massive, open, online courses through which Coursera and, more recently, edX offer people around the globe challenging learning experiences through a simple internet connection: video mini-lectures, machine-graded...

2012 – The Social Media Election

After it was over, the 2008 U.S. presidential election came to be known as "the social media election"—a nod to the Obama team's tech-savvy use of the Internet to raise money and build its grassroots...

Working from Home Together: How Companies Use Collaboration Tools to Connect Home-based Workers

Working from home has become the norm for many corporate employees. One in five employees worldwide ‘telecommute' on a regular basis. In the United States, more than 26 million people work from home on a...

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