gaming

TikTok: Weapon of Destruction or Distraction

It’s time to consider that at its heart TikTok is a cultural tool of war attempting to lower the collective IQ of a new generation of American youth.

Metaverse Hype Befuddles Everyone–Even Techonomists

Ask 10 people to define the metaverse and you’ll get 15 different answers. The recent conference served to highlight the metaversal concerns of digital sophisticates.

Can We Tokenize, Gamify, and Reality Augment Education?

New educational tools are incorporating curricula based on AI, gamification, AR and VR, and most interestingly, a collaboration that uses blockchain, token systems, and the creator economy. Here are three startups worth a look.

Can a Game Change Lives?

More than one third of the world's population plays video games. The Games for Change Festival spotlights how games can be a force for good.

Meet the Startups: VRGlass is Making Metaverses, Web 3.0-Style

VRGlass offers immersive software and content that enables companies to create 3D environments within minutes.

A Child’s Garden of (Meta) Verse

The metaverse exists mostly in the vivid imaginations of its creators. These cheeky poems take you on a tour through the digital landscape.

AI, Digital Gene Editing & Fusion: What Comes Next For NFTs

NFTs have entered a new stage of their life cycle—and the possibilities are endless for this next generation, aptly called Living NFTs.

Like Taking Candy from Babies: Grownups in the Metaverse

I see caution flags about how kids will be catered to in this new world everywhere. Now that we’re all big babies in the metaverse, it’s time to make sure we’re minding the real babies...

Spiritual Opium: China Limits Kids’ Online Gaming Time

Chinese officials unveiled tough new limits on the amount of time its young people can spend playing video games, calling them “opium for the mind.“  Let the experiment begin.

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