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Learning Partner Insights Techonomy Events

Why Gaming Is Working in Higher Ed

As a planet, we spend 7 billion hours a week playing video and computer games, and about 5 million of us are playing an average of 45 hours a week. It is no surprise that educators are taking a serious look at gaming theory and “badging” in the classroom to increase student engagement and motivation. Top tech institutions such as MIT acknowledge that the persistence, risk-taking, attention to detail, and problem solving commonly observed among game players are all “behaviors that would be regularly demonstrated at school.”   More